
- #ALARM FOR COBRA 11 HIGHWAY NIGHTS SAVE GAME UPDATE#
- #ALARM FOR COBRA 11 HIGHWAY NIGHTS SAVE GAME ARCHIVE#
- #ALARM FOR COBRA 11 HIGHWAY NIGHTS SAVE GAME PATCH#
- #ALARM FOR COBRA 11 HIGHWAY NIGHTS SAVE GAME PC#
- #ALARM FOR COBRA 11 HIGHWAY NIGHTS SAVE GAME SERIES#
In a review for IGN by Ryan Geddes there was criticism that what could have been an exciting game has been reduced to the mundane. The IGN Xbox Team rated Crash Time: Autobahn Pursuit as one of the five worst driving games on Xbox 360, mainly referring to the German police setting to the game, and the poor voice acting in the English-language versions. Reception Ĭrash Time: Autobahn Pursuit Aggregate score Aggregator The development team sourced several thousand photos, texture DVDs as well as researching books and videos to obtain a "real" look for the cities. Ĭity design for the game was based on real-life architecture using industrial buildings, inner-city districts and railway stations as models, although the game does not contain an entire real city. Also, visual damage to the animated model is triggered if the deformation exceeds specified limits, meaning that the cars not only deform but that parts can break and fall off. The scenery runs at a polygon count of 1,200,000 triangles per scene with a damage model based on physical impulses during a collision, in which the vertex basis is deformed. According to Andreas Leicht, product manager at Synetic, creating the "pathfinder" system was the most difficult and time-consuming part of the development cycle. Using an improved version of the Crash Time: Autobahn Pursuit game engine developed for Mercedes-Benz World Racing, Synetic also developed a "pathfinder" system to allow AI controlled vehicles to choose their own route to a destination, so that no two pursuits are the same.
#ALARM FOR COBRA 11 HIGHWAY NIGHTS SAVE GAME PC#
The PC version was released on 7 November 2007. In Europe the game was published by RTL Playtainment, a subsidiary of RTL Television, and was released on 9 May, 2008. The game was developed for the Xbox 360 by Synetic and published in North America by Crave Entertainment with a release date of 5 August, 2008.
#ALARM FOR COBRA 11 HIGHWAY NIGHTS SAVE GAME SERIES#
The game presents the player with a series of fictional "cases" that need to be solved to progress. The officers are charged with stopping and questioning suspects about various criminal activities. The player usually takes the role of either Chris Ritter or Semir Gerkhan, but there is one early mission (Beginner's Luck) where the player takes the place of a contender. The player assumes the role of one of several officers in the fictional Cobra 11 team, from the television series Alarm für Cobra 11 – Die Autobahnpolizei, a police unit in Germany assigned to patrol the Autobahn and other road networks.
#ALARM FOR COBRA 11 HIGHWAY NIGHTS SAVE GAME ARCHIVE#
#ALARM FOR COBRA 11 HIGHWAY NIGHTS SAVE GAME UPDATE#
Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!.Alarm for Cobra 11: The Syndicate / Crash Time 4.Alarm for Cobra 11: Highway Nights / Crash Time III.Alarm for Cobra 11: Burning Wheels / Crash Time II.Crash Time 5: Undercover MONSTER TRUCK UNLOCKER.Crash Time 5: Undercover ALL CARS & TRACKS UNLOCKER.Crash Time 5: Undercover v1.0 +1 TRAINER.Crash Time 5: Undercover v1.0 +9 TRAINER.Crash Time 5: Undercover v1.0 No-DVD/Fixed EXE.
#ALARM FOR COBRA 11 HIGHWAY NIGHTS SAVE GAME PATCH#
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